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1. ¿¬±¸ºÐ¾ß
¹Ìµð¾î°æ¿µ/»ê¾÷, ¹Ìµð¾î±â¾÷Àü·«, ¹Ìµð¾îºñÁî´Ï½º¸ðµ¨, HCI/UX
3. ÁÖ¿ä³í¹®
Business strategies of leading corporations in the media industry in Korea and U.S.A, IJAER, vol. 10 no.79, 2015
Evaluation of the presence of UHD video and study on its production process, INFORMATION, vol.17 no.12, 2014
A study of Integrated research process: Between design and social science research, International Journal of Asia Digital Art & Design, vol.18 no.3, 2014
±¹³» ¹Ìµð¾î ¼±µµ±â¾÷ °æ¿µÀü·« ºÐ¼®: CJ E&MÀ» Áß½ÉÀ¸·Î, µðÁöÅÐÀ¶º¹ÇÕ¿¬±¸, Á¦11±Ç Á¦12È£, 2013
An Analysis of Policy Issues on 3D Immersive Broadcasting in Korea, AISS, vol 5, no 15, 2013
An Exploratory Study on the Impact of 4D Concert of K-POP and the Korean Wave, AISS, vol 5, no 15, 2013
3D µî ½Ç°¨¹æ¼Û ¼ºñ½º µµÀÔ ±â¹Ý ¿¬±¸, ¹æ¼ÛÅë½ÅÀ§¿øȸ, 2011
ÈÞ´ëÀüÈ ±¸¸ÅÀǵµ¿¡ ¿µÇâÀ» ¹ÌÄ¡´Â ¿äÀÎ, Çѱ¹ÄÜÅÙÃ÷ÇÐȸ³í¹®Áö, Á¦11±Ç Á¦9È£, 2011
Áö¿ª°æÁ¦ÅëÇÕÀÌ ¹æ¼ÛÇÁ·Î±×·¥ ¼öÃâ¿¡ ¹ÌÄ¡´Â ¿µÇâ¿¡ °üÇÑ Å½»öÀû ¿¬±¸: Á߷¸ðÇü(Gravity Model)À» Áß½ÉÀ¸·Î, ¹Ìµð¾î¿Í °ø¿¬¿¹¼ú ¿¬±¸, Á¦6±Ç Á¦2È£, 2011 ¿Ü
4. ¿¬±¸¼öÇàÇöȲ
UHD¹æ¼ÛÀÇ ÀïÁ¡°ú Àü¸Á, Ä¿¹Â´ÏÄÉÀ̼ǺϽº, 2015
¸ð¹ÙÀÏ°ú ¿©¼º(°øÀú), Ä¿¹Â´ÏÄÉÀ̼ǺϽº, 2015
PAIRS, ¹®Á¦¸¦ ÇØ°áÇÏ´Â À¶ÇÕ ¸®¼Ä¡(°øÀú), Ä¿¹Â´ÏÄÉÀ̼ǺϽº, 2015
½Ç°¨ ¹Ìµð¾î, Ä¿¹Â´ÏÄÉÀ̼ǺϽº, 2014
´º¹Ìµð¾î ´ºÄ¿¹Â´ÏÄÉÀ̼Ç(°øÀú), ÀÌÈ¿©´ëÃâÆǺÎ, 2014
¹Ìµð¾î °æ¿µ¡¤°æÁ¦, Ä¿¹Â´ÏÄÉÀ̼ǺϽº, 2013
¿µ»ó¹Ìµð¾î±³À°ÀÇ ÀÌÇØ(°øÀú), Ä¿¹Â´ÏÄÉÀ̼ǺϽº, 2013
¹æ¼ÛÇа³·Ð(°øÀú), Ä¿¹Â´ÏÄÉÀ̼ǺϽº, 2013
¼Ò¼È¹Ìµð¾î ¿¬±¸(°øÀú), Ä¿¹Â´ÏÄÉÀ̼ǺϽº, 2012 ¿Ü
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